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Compendium I (GURPS Sourcebook 1996 Steve Jackson Games #6519)

$ 11.61

Availability: 35 in stock
  • Item must be returned within: 30 Days
  • Return shipping will be paid by: Seller
  • Brand: Steve Jackson Games
  • Publication Year: 1997
  • Language: English
  • Character Family: GURPS
  • All returns accepted: Returns Accepted
  • Condition: Very Good (VG) - The copy has some abuse, but all pages are intact with very few signs of previous use and still serviceable for continued use. All noticeable defects noted in description.
  • Refund will be given as: Money Back

    Description

    GURPS Compendium I Character Creation A Comprehensive Collection of New Advantages, Disadvantages, Skills and More. All the Rules for Characters Since the Basic Set, Third Edition. Build Character! GURPS Compendium I has it all! We've searched over a hundred GURPS books and dozens of Roleplayer and Pyramid articles to bring you the most complete compilation of character generation rules ever. Compendium I includes updated and revised versions of every character-related rule that has been published since the Basic Set, Third Edition -- all in an easy-to-use format. With Compendium I and Basic Set, Third Edition, in hand, you will be able to handle all character design without every opening another book, except to select world-specific abilities like spells or cyberwear. Compendium I is a companion volume to the Basic Set and is a must-have for any serious GURPS player or GM! This book includes the latest, most up-to-date rules for: Attributes Advantages Disadvantages Enhancements Limitations Skills, Language Rules Maneuvers Racial Generation Everything you need to build any character you can think of. Also included are appendices listing page reference abbreviations for all the GURPS books, as well as a table cross-referencing every advantage, disadvantage and skill ever published in any GURPS book. This book is designed for use with GURPS Basic Set, Third Edition, and includes all the rules that appear in the appendix of Basic Set, Third Edition, Revised. GURPS Compendium I is 192-page compilation sourcebook on all the rules for creating characters in Steve Jackson's Generic Universal Role Playing System (GURPS), Third Edition. This is a must-have book that revises and compiles all the character creation rules publishes across all the books for the Third Edition game. Published by Steve Jackson Games 1996 Cover art by Jeff Koke ISBN: 978-1-55634-290-5 Catalog #6519 Softcover 192 pages Condition VERY GOOD Previously owned. Moderate wear to cover facings with scuffing, scratching, indentations, fading, and edge wear. Previous owner has neatly signed their name at top of title page in black ink. Pages are tight, white, unmarked, and with staining of page edges from use. Please view actual scans.
    Compendium I (GURPS Sourcebook 1996 Steve Jackson Games #6519)
    Compendium I (GURPS Sourcebook 1996 Steve Jackson Games #6519)
    Click images to enlarge
    Description
    GURPS
    Compendium I
    Character Creation
    A Comprehensive Collection of New Advantages, Disadvantages, Skills and More.
    All the Rules for Characters Since the Basic Set, Third Edition.
    Build Character!
    GURPS Compendium I has it all! We've searched over a hundred GURPS books and dozens of Roleplayer and Pyramid articles to bring you the most complete compilation of character generation rules ever. Compendium I includes updated and revised versions of every character-related rule that has been published since the Basic Set, Third Edition -- all in an easy-to-use format.
    With Compendium I and Basic Set, Third Edition, in hand, you will be able to handle all character design without every opening another book, except to select world-specific abilities like spells or cyberwear. Compendium I is a companion volume to the Basic Set and is a must-have for any serious GURPS player or GM!
    This book includes the latest, most up-to-date rules for:
    Attributes
    Advantages
    Disadvantages
    Enhancements
    Limitations
    Skills, Language Rules
    Maneuvers
    Racial Generation
    Everything you need to build any character you can think of.
    Also included are appendices listing page reference abbreviations for all the GURPS books, as well as a table cross-referencing every advantage, disadvantage and skill ever published in any GURPS book.
    This book is designed for use with
    GURPS Basic Set, Third Edition
    , and includes all the rules that appear in the appendix of
    Basic Set, Third Edition, Revised
    .
    GURPS Compendium I is 192-page compilation sourcebook on all the rules for creating characters in Steve Jackson's Generic Universal Role Playing System (GURPS), Third Edition. This is a must-have book that revises and compiles all the character creation rules publishes across all the books for the Third Edition game.
    Published by Steve Jackson Games 1996
    Cover art by Jeff Koke
    ISBN: 978-1-55634-290-5
    Catalog #6519
    Softcover
    192 pages
    Condition
    VERY GOOD
    Previously owned.
    Moderate wear to cover facings with scuffing, scratching, indentations, fading, and edge wear.
    Previous owner has neatly signed their name at top of title page in black ink.
    Pages are tight, white, unmarked, and with staining of page edges from use.
    Please view actual scans.
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    About Us
    Hello fellow role playing enthusiast. I have been playing Dungeon's and Dragon's since 1976 and have played each version extensively. Since I first read Andre Norton's "Quag Keep", I have been scouting ahead in dungeon crawls, hurling fireballs, casting illusions, saving damsel's in distress, praying to the gods for aide and seeking a truly lawful and ordered society. As a dungeon master I am true to Gary Gygax's original teachings and have DM'd in Greyhawk, Forgotten Realms, Dark Sun and a few other settings of my own creation. I am a recovering addict of Dark Ages of Camelot and have played Witcher, Baldur's Gate, Neverwinter's Night, Torment, Icewind Dale, Morrowind and Oblivion. I have dabbled in Magic the Gathering, Warhammer, Bloodbowl, Munchkin, Paranoia and am an avid board gamer as well.
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    GRADING SYSTEM
    I sell products for future use and as such my grading is for the continued joyful service of the products. If you are a collector you should lower the grading step by one grade. (Ex. a Mint copy would be a collector's grade Very Fine)
    New
    - The copy is direct from publisher.
    Mint
    (Like New) - The copy is not direct from publisher but looks like new.
    Very Fine
    (Near Mint) - The copy has been lightly used but is crisp and without flaws.
    Fine
    (F) - The copy has been well cared for; all pages intact with no stray markings. All noticeable defects noted in description.
    Very Good
    (VG) - The copy has some abuse but all pages are intact with very few signs of previous use and still serviceable for continued use. All noticeable defects noted in description.
    Good
    (G) - The copy has been used but is still a serviceable copy. Major flaws are noted.
    Fair
    (F) - The copy has been used to the detriment of future use. Detriments are noted in description.
    Poor
    (P) - The copy has been severely abused and may not be suitable for further use. Use recommendations will be suggested.
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