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GURPS Basic Set Third Edition (GURPS Rulebook 1994 Steve Jackson Games #6022 SC)

$ 15.83

Availability: 72 in stock
  • Number of Pages: 256 Pages
  • Item Weight: 21 oz
  • Modification Description: 3rd Edition Revised
  • Brand: Steve Jackson Games
  • Language: English
  • Year: 1994
  • Age Level: 17 Years & Up
  • Condition: Very Good (VG) - The copy has some abuse, but all pages are intact with very few signs of previous use and still serviceable for continued use. All noticeable defects noted in description.
  • Character Family: GURPS RPG
  • ISBN: 9781556341274
  • EAN: 9781556341274
  • Publication Year: 1994

    Description

    Steve Jackson's GURPS Generic Universal RolePlaying System BASIC SET Third Edition * Revised Softcover There Are No Limits! GURPS, the Generic Universal Roleplaying System, is the most flexible roleplaying system ever created. With just this Basic Set, you can adventure in any world you can imagine. Rules are included for all types of weapons from clubs to lasers . . . for wizards and magic, with more than 100 spells... for psionic powers. No more switching game systems when you change campaigns! GURPS gives you one set of clear, comprehensive rules to cover any background. And the GURPS system is fully supported. Over 100 different worldbooks, sourcebooks, and adventures are available for all kinds of campaigns. . . and more are coming out all the time. Adventures and backgrounds for GURPS appear in almost every issue of Pyramid Magazine. GURPS makes the Game Master's job easy and fun. All rules are carefully organized, indexed and cross-referenced. charts and tables are clear and legible. There's even a "Quick Start" section, with a solo adventure, to help you introduce new players to the system. And the rules let you choose the level of complexity that you want. GURPS is user-friendly for players, too. The character creation rules are detailed and flexible. There are no "classes" or "levels." Instead, you can create exactly the character you want to play... your favorite fictional hero, or your own original invention. Choose from dozens of Advantages and Disadvantages, and over 130 Skills. Customize youir character with some personal Quirks, and you're ready to play. This revised edition adds an 18-page appendix of new material -- over 50 additional Advantages, Disadvantages and Skills to give you even more options for creating unique, exciting characters. GURPS is the roleplaying game that everyone can enjoy. You can create the game world that's perfect for you. See for yourself... GURPS Basic Set, Third Edition Revised is a 256-page core rulebook for Steve Jackson's Generic Universal RolePlaying System which allows for a generic rules system regardless of campaign or world setting -- go from prehistoric, historical, fantasy, science fiction, futuristic, comic superheroes, or even spy and espionage campaigns without changing rule systems. Published by Steve Jackson Games 1994 Cover art by John Zeleznik ISBN: 1-55634-127-X Catalog #6022 Softcover 256 pages Condition VERY GOOD Previously owned. Cover facings show considerable wear with scuffing, scratching, indentations, edge wear, and a long heavy crease on back cover. Page edges are lightly stained from use. Pages are tight, white, and unmarked. Please view actual scans.
    GURPS Basic Set Third Edition (GURPS Rulebook 1994 Steve Jackson Games #6022 SC)
    GURPS Basic Set Third Edition (GURPS Rulebook 1994 Steve Jackson Games #6022 SC)
    Click images to enlarge
    Description
    Steve Jackson's
    GURPS
    Generic Universal RolePlaying System
    BASIC SET
    Third Edition * Revised
    Softcover
    There Are No Limits!
    GURPS, the Generic Universal Roleplaying System, is the most flexible roleplaying system ever created. With just this Basic Set, you can adventure in any world you can imagine. Rules are included for all types of weapons from clubs to lasers . . . for wizards and magic, with more than 100 spells... for psionic powers.
    No more switching game systems when you change campaigns! GURPS gives you one set of clear, comprehensive rules to cover any background.
    And the GURPS system is fully supported. Over 100 different worldbooks, sourcebooks, and adventures are available for all kinds of campaigns. . . and more are coming out all the time. Adventures and backgrounds for GURPS appear in almost every issue of Pyramid Magazine.
    GURPS makes the Game Master's job easy and fun. All rules are carefully organized, indexed and cross-referenced. charts and tables are clear and legible. There's even a "Quick Start" section, with a solo adventure, to help you introduce new players to the system.
    And the rules let you choose the level of complexity that you want.
    GURPS is user-friendly for players, too. The character creation rules are detailed and flexible.
    There are no "classes" or "levels." Instead, you can create exactly the character you want to play... your favorite fictional hero, or your own original invention.
    Choose from dozens of Advantages and Disadvantages, and over 130 Skills. Customize youir character with some personal Quirks, and you're ready to play.
    This revised edition adds an 18-page appendix of new material -- over 50 additional Advantages, Disadvantages and Skills to give you even more options for creating unique, exciting characters.
    GURPS is the roleplaying game that everyone can enjoy. You can create the game world that's perfect for you. See for yourself...
    GURPS Basic Set, Third Edition Revised is a 256-page core rulebook for Steve Jackson's Generic Universal RolePlaying System which allows for a generic rules system regardless of campaign or world setting -- go from prehistoric, historical, fantasy, science fiction, futuristic, comic superheroes, or even spy and espionage campaigns without changing rule systems.
    Published by Steve Jackson Games 1994
    Cover art by John Zeleznik
    ISBN: 1-55634-127-X
    Catalog #6022
    Softcover
    256 pages
    Condition
    VERY GOOD
    Previously owned.
    Cover facings show considerable wear with scuffing, scratching, indentations, edge wear, and a long heavy crease on back cover.
    Page edges are lightly stained from use.
    Pages are tight, white, and unmarked.
    Please view actual scans.
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    About Us
    Hello fellow role playing enthusiast. I have been playing Dungeon's and Dragon's since 1976 and have played each version extensively. Since I first read Andre Norton's "Quag Keep", I have been scouting ahead in dungeon crawls, hurling fireballs, casting illusions, saving damsel's in distress, praying to the gods for aide and seeking a truly lawful and ordered society. As a dungeon master I am true to Gary Gygax's original teachings and have DM'd in Greyhawk, Forgotten Realms, Dark Sun and a few other settings of my own creation. I am a recovering addict of Dark Ages of Camelot and have played Witcher, Baldur's Gate, Neverwinter's Night, Torment, Icewind Dale, Morrowind and Oblivion. I have dabbled in Magic the Gathering, Warhammer, Bloodbowl, Munchkin, Paranoia and am an avid board gamer as well.
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    GRADING SYSTEM
    I sell products for future use and as such my grading is for the continued joyful service of the products. If you are a collector you should lower the grading step by one grade. (Ex. a Mint copy would be a collector's grade Very Fine)
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    (F) - The copy has been well cared for; all pages intact with no stray markings. All noticeable defects noted in description.
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    (VG) - The copy has some abuse but all pages are intact with very few signs of previous use and still serviceable for continued use. All noticeable defects noted in description.
    Good
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