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GURPS: Psionics

$ 5.27

Availability: 44 in stock
  • Condition: Check photo for general condition. Please feel free to ask any questions.
  • Brand: Steve Jackson Games

    Description

    Spies and police who acn read your thoughts.  New Age mysticism merged with ultra-technology.  Psychic Vampires.  Telepatic mass minds of terrible power.  Machines that allow you to enter a helpless victim's dreams - or nightmares.  Telepathic computers.  Gifted children killed or kidnapped by a power mad government.  This is the world of GURPS Psionics.
    Psionics is the ultimate sourcebook for psi powers.  It includes a complete world background - and the GM can use it as a resource for campaigns in any background.
    In Psionics you'll find:
    Unified Rules - the psi systems from GURPS Basic Set and GURPS Supers combined to find one complete, official whole.
    New Abilities - such as Mindswitch, Combat Teleport, psychic vampirism and cyberpsi.
    New Rules - for such things as gestalts, group minds, latent psis, ghosts, psionic combat and poltergeists.
    Psionic Technology - two chapters of psionic equipment, including psychotronic weaponry, dreamscanners and psionic computers - even psionic starship drives.
    Campaign Advice - on smoothly integrating psi into other GURPS worldbooks, or designing your own psi campaign.
    Complete Campaign background - in which powerful psis struggle with secret government agencies and globe spanning conspiracies in a world eerily similar to our own...
    Plus much, much more!
    I combine shipping at 1/3 of the listed shipping for each additional item. If the combined shipping is not automatically calculate, please let me know, and I will send a revised invoice.
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