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Magic (GURPS Core Rulebook First Edition 1990 Steve Jackson Games #6023)

$ 6.85

Availability: 50 in stock
  • Return shipping will be paid by: Seller
  • Character Family: GURPS
  • Refund will be given as: Money Back
  • All returns accepted: Returns Accepted
  • Condition: Very Good (VG) - The copy has some abuse, but all pages are intact with very few signs of previous use and still serviceable for continued use. All noticeable defects noted in description.
  • Language: English
  • Item must be returned within: 30 Days
  • Format: Trade Paperback
  • Brand: Steve Jackson Games
  • Publication Year: 1991

    Description

    GURPS Magic A Tome of Mystic Secrets for Fantasy Roleplaying The World of Magic Sorcery, Thaumaturgy, The Black Art, Necromancy, Alchemy, or the Great Art. By any name, arcane knowledge brings great power to its possessor . . . for good or for evil. This book is the complete guide to magic for the Generic Universal RolePlaying System. GURPS Magic presents a colorful, detailed magic system. But it's much more. It is designed for easy modification . . . for the GM who wants to create his own background, or set adventures in the world of his favorite fantasy author. And it's flexible. Players can create any sort of wizard character they choose, from eager apprentice to mad hermit, from saintly healer to sinister necromancer. This book is completely compatible with the magic rules in the GURPS Basic Set and GURPS Grimoire. It amplifies the material there, as well as adding more than 300 new spells! Also included are a complete system for improvisational magic, optional rules for "inherent" magic abilities, special advantages, and disadvantages for mages, and a system to let the GM create his own unique types of clerical magic. If you're ready for a world of magic, it's in your hands . . . Magic is 128-page magic sourcebook for Steve Jackson's Generic Universal Role Playing System (GURPS) and requires the GURPS Basic Set, Third Edition rules. Published by Steve Jackson Games 1990 Cover art by Kirk Reinert ISBN: 1-55634-129-6 Catalog #6023 Softcover 128 pages Condition VERY GOOD Previously owned. Moderate wear to cover facings with scuffing, scratching, and edge wear. Previous owner has neatly signed their name at top of title page in black ink. Pages are white, tight, unmarked, and with lightly stained edges from use. Please view actual scans.
    Magic (GURPS Core Rulebook First Edition 1990 Steve Jackson Games #6023)
    Magic (GURPS Core Rulebook First Edition 1990 Steve Jackson Games #6023)
    Click images to enlarge
    Description
    GURPS
    Magic
    A Tome of Mystic Secrets for Fantasy Roleplaying
    The World of Magic
    Sorcery, Thaumaturgy, The Black Art, Necromancy, Alchemy, or the Great Art. By any name, arcane knowledge brings great power to its possessor . . . for good or for evil. This book is the complete guide to magic for the Generic Universal RolePlaying System.
    GURPS Magic presents a colorful, detailed magic system. But it's much more. It is designed for easy modification . . . for the GM who wants to create his own background, or set adventures in the world of his favorite fantasy author. And it's flexible. Players can create any sort of wizard character they choose, from eager apprentice to mad hermit, from saintly healer to sinister necromancer.
    This book is completely compatible with the magic rules in the GURPS Basic Set and GURPS Grimoire. It amplifies the material there, as well as adding more than 300 new spells! Also included are a complete system for improvisational magic, optional rules for "inherent" magic abilities, special advantages, and disadvantages for mages, and a system to let the GM create his own unique types of clerical magic.
    If you're ready for a world of magic, it's in your hands . . .
    Magic is 128-page magic sourcebook for Steve Jackson's Generic Universal Role Playing System (GURPS) and requires the GURPS Basic Set, Third Edition rules.
    Published by Steve Jackson Games 1990
    Cover art by Kirk Reinert
    ISBN: 1-55634-129-6
    Catalog #6023
    Softcover
    128 pages
    Condition
    VERY GOOD
    Previously owned.
    Moderate wear to cover facings with scuffing, scratching, and edge wear.
    Previous owner has neatly signed their name at top of title page in black ink.
    Pages are white, tight, unmarked, and with lightly stained edges from use.
    Please view actual scans.
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    About Us
    Hello fellow role playing enthusiast. I have been playing Dungeon's and Dragon's since 1976 and have played each version extensively. Since I first read Andre Norton's "Quag Keep", I have been scouting ahead in dungeon crawls, hurling fireballs, casting illusions, saving damsel's in distress, praying to the gods for aide and seeking a truly lawful and ordered society. As a dungeon master I am true to Gary Gygax's original teachings and have DM'd in Greyhawk, Forgotten Realms, Dark Sun and a few other settings of my own creation. I am a recovering addict of Dark Ages of Camelot and have played Witcher, Baldur's Gate, Neverwinter's Night, Torment, Icewind Dale, Morrowind and Oblivion. I have dabbled in Magic the Gathering, Warhammer, Bloodbowl, Munchkin, Paranoia and am an avid board gamer as well.
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    GRADING SYSTEM
    I sell products for future use and as such my grading is for the continued joyful service of the products. If you are a collector you should lower the grading step by one grade. (Ex. a Mint copy would be a collector's grade Very Fine)
    New
    - The copy is direct from publisher.
    Mint
    (Like New) - The copy is not direct from publisher but looks like new.
    Very Fine
    (Near Mint) - The copy has been lightly used but is crisp and without flaws.
    Fine
    (F) - The copy has been well cared for; all pages intact with no stray markings. All noticeable defects noted in description.
    Very Good
    (VG) - The copy has some abuse but all pages are intact with very few signs of previous use and still serviceable for continued use. All noticeable defects noted in description.
    Good
    (G) - The copy has been used but is still a serviceable copy. Major flaws are noted.
    Fair
    (F) - The copy has been used to the detriment of future use. Detriments are noted in description.
    Poor
    (P) - The copy has been severely abused and may not be suitable for further use. Use recommendations will be suggested.
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